Your ship is cloaked or decloaked the moment the module is turned on or off. If you have a high amount of ISK to devote to collateral, courier contract hauling can be a very good way to make ISK for haulers, given that you have a freighter or jump freighter to haul around the usually large quantities of contracted goods. If you must fly AFK, know your route, keep your cargo value very low, and fit as much buffer tank as possible. If you're using your hauler in a mining operation (without an Orca), consider fitting a tractor beam to bring cans to you faster, as well as a salvager to make something of the inevitable rat wrecks. There are a few things than can help you transport your hard earned things in a relatively safe way. If you time it right, it definitely does not leave enough time to target you and scan your cargo. One or two Multispectrum Shield Hardeners can also be used, but remember that requires capacitor to run and has to be restarted after every jump. The four Tech 1 freighters are good for carrying very large amounts of cargo in high security space. Hauling is the practice of moving cargo from one place to another. 0G-A25 VI - Moon 20 - True Power Mining Outpost 0IRK-R IX - Jove Navy Testing Facilities 0IRK-R VIII - Moon 3 - Jovian Directorate Academy 0LTQ-C V - Moon 18 - Intaki Space Police Assembly Plant 0M-M64 VI - Prosper Depository … A travel ceptor is another option: fast, quick-aligning, and immune to bubbles in nullsec. Vary the time of day. In this video I will briefly go over whether or not Eve Online is worth playing in 2020 plus give some starting advice. 179,000m3 with a very limited tank. Better keep it, and use that ISK for something fun. There are a few classes of ships designed for hauling. Cagro boosts are generally bad on an Orca (more than 1/2 of the cargo space is not affected.) The risks can be high and the rewards even higher. Jump freighters have much larger potential tanks than Tech 1 freighters when properly fit, but at the cost of a much reduced cargo bay. It is worth noting that the Caldari freighters with Caldari Freighter 4 can hold more than any other freighter, even with their respective freighter skills trained to 5. This technique with the cloak helps a lot to avoid ganks, but the most powerful tool is simply patience: When transporting things, do it in several trips instead of one. In the case of low/null security space, a WCS (warp core stabilizer) may be the difference between getting away and getting blown up. They can be spotted by a contract history of sending the same package (same size) back and forth between two systems along a dangerous route. In the T1 Industrial line, the Miasmos wins for ore hauling. Invention Each skill level reduces the capacitor need of initiating warp by 10%. How you fit a freighter depends on what you want to do, but it is strongly recommended to fit reinforced bulkheads whenever possible and to not fit cargohold expanders unless absolutely necessary, as the expanders will reduce your overall tank substantially. These ships can be sorted into three different classes: Tech 1 industrials have the lowest skill requirements of all hauling craft. Freighters are the ultimate cargo carrying ships, with vast cargo holds. Blockade runners rely on good bookmarks, crafty use of their Covert Ops Cloak, MWD, and not fitting anything that would increase signature radius (no shield extenders). Scouting, in low-security or null-security space, is a must-do if you are carrying anything expensive, or are not flying a blockade runner. Your #1 defense against this is to prepare an insta-undock bookmark ahead of time. EVE Online - Orca build phase 4 - Duration: 15:42. delonewolf 8,663 views 15:42 Tutorial : Newbie start guide Part 1 : Oxygen not included - Duration: … But does take longer to align with max skills so it's a bit of a trade-off. This should be balanced with shoring up your weak EMP/Thermal resist holes using Multispectrum Shield Hardener modules or Shield Resist Amplifier modules. The first hauling ships a player can use are Tech 1 industrial ships. Huge cargo above ~50k m^3 below ~250k m^3 anywhere: Jump freighter (it aligns faster than a Freighter and has more tank), Huge cargo above ~250k m^3: Freighter (requires escort in low and null). Freighters and Jump Freighters have three low slots and can fit any combination of cargohold expanders, nanofiber structures, inertia stabilizers, or reinforced bulkheads. This class will show you how you can haul effectively and profitably, and how to avoid many Energy Grid Upgrades IV, Power Grid Management II, and Science I: Allows use of T2 Power Diagnostic Systems. After the Odyssey skill changes, it will take 18d 19h 6m to train. Freighters are very tough, but they are definitely not immune to suicide ganking -- organised and prepared groups of gankers can and do kill freighters. Freighter hauling buy stuff from one station and haul it to jita or amarr etc. These include moving blueprints or other small volume, high value cargo. Forum thread on hauling skills and haulers Hint: Cloaking and decloaking has an animation, but that is just eye candy. One of my four mains is Ripard Teg, pictured at left. The best form of tanking for haulers is not getting caught in the first place. I'm your host, Jester. They do this by knowing how much ISK they will lose when their ship gets blown up by CONCORD and how much ISK your cargo is worth. Reactions, Mining Afterwards, when you decloak again for the warp, you will only appear for a few seconds (for the duration of the cycle of the Afterburner). Your best friend as a hauler in high-security space is knowledge of the local terrain. In the case of a "suicide" gank, the goal of the attacker is to trade their ship for your cargo. Some shield tankers prefer these over Damage Controls for the boost in shield recharge rate (that recharge will not have time to make up for the ehp loss compared to a damage control before concord arrives, even in a 0.5 with a 13 second delay, but it can be combined with a damage control). This is a bit of a fuzzy rule of thumb and in the quieter portions of the galaxy with routes that take you only through 0.8 and above systems, you can get away with hauling higher value cargo loads for a very long time. They are however also very fragile and can be destroyed by just one ganker if the cargo they carry is valuable enough. The more that you exceed that ISK/EHP value, the more likely you are to get ganked. Manufacturing An example buffer tank fit would include 1x EM (or Kinetic, against Catalyst damage) Ward Amplifier, 1x Thermal Shield Amplifier and 2-3x Medium Shield Extenders. The information will be updated by the Hauling Department soon. There is a nice website for this too. It's always a good idea to check the contract history of an unknown contractor before accepting anything. They can align as quickly as a frigate, are some of the fastest ships in EVE at warp speeds, and even at sub-light speeds they can fly as quickly as a fast cruiser. Do not be predictable in your hauling of expensive items. This type of scam cannot be perpetuated anymore -- simply warp to zero at the structure, right-clock and open a "transfer" window to move cargo from your ship to your item hanger in the dock-blocked structure. Reprocessing This is especially apparent when transporting ore. Advanced Spaceship Command: May reduce align time. Shield Management: 5% extra shields per level, Shield Operation: 5% reduction in shield recharge time per level; level IV allows use of T2 shield boosters, Shield Upgrades: 5% reduction in shield upgrade powergrid needs per level; level IV allows use of T2 shield extenders and rechargers, Shield Compensation: 5% bonus per level for passive hardeners, Get Shield Management and Shield Operation at least to IV. Caldari have the largest capacity freighters, and unquestionably the tankiest T1 industrials. For specific advice on moving your own items, see moving your items. In most cases you will be using your low slots for cargo expander modules; so using shield modules that fit in the middle slots is the preferred route. The orca actually has a much higher warp-speed than a freighter, like 2.7 if I'm remembering right. Orcas and Freighters can carry more and are Due to their enormous cargo bays, Orcas are also frequently seen hauling goods between EVE Online's various trade hubs. They align and warp too slowly to be safely used in lowsec or nullsec. Jump Freighters are used to carry cargo from the high/low sec border to wherever it is needed in null sec and back again. When you have expensive cargo above 1B to be moved in a freighter, you may want to consider double-wrapping it (create courier contract for some other alt of yours and then create another courier contract from this alt to actual freighter pilot). Shield Management: 5% extra shields per level 2. Strangely enough, nobody bothered me with only 300 million worth of cargo I was targeted on several gates to scan my cargo, but no one even bothered to try to ransom-bump my ship. 2. Once the cycle completes, you will be in warp directly, because the ship will already have gained enough momentum to warp. This probably won't work against a determined and well-prepared gatecamp, and using a deep space transport indicates to all and sundry that you have cargo you want to protect, so you should think carefully before deploying one. For more information on scams involving courier contracts, see the page on scams in EVE. Setting up an alt hauler can be very useful to ship goods around during wartime when your main can't fly an industrial ship. If you need to haul during a wardec, drop the wardecced corp temporarily and fly under an NPC corp, or use an out-of corp hauler: Creating an Alt Hauler. Gas cloud harvesting Shield Operation: 5% reduction in shield recharge time per level; level IV allows use of T2 shield boosters 3. Which systems tend to be camped by gank parties. There is a trade-off with the cargo expanders typically used by haulers, however. You will become easy prey and will quickly get turned into ashes, together with your expensive cargo. They are often seen flying between high sec trading hubs. The addition of some passive shield resistance amplifiers (2x EM, 1x Kinetic, 1x Thermal) will increase the EHP to about 450k without any shield skills. Several gankers make an excellent living from sitting at this area, and picking off lazy Blockade Runner pilots. Setting an Instant-Dock right as you exit the station means you are assured to warp within the docking radius and prevent an easy kill for a ganker. A Damage Control II will also add a lot of buffer, but requires removing an Expanded Cargohold module. Busier market hub stations (such as Jita CNAP 4-4) will have people camping the undock 23x7, waiting for you to undock with something shiny in the cargo hold. He shares his experience on everything from philosophical thoughts on the harsh world he lives in to ship fittings and guides. Spaceship Command: Reduces align time. Blueprints This gives an indication of what they consider to be safe for high sec hauling in that type of ship. Note that Tech 2 Deep Space Transports, and specialized Gallente haulers like the Miasmos, Epithal or Kryos are mostly useful for their specialized holds which are unaffected by Expanded Cargohold modules. I will tell you right now, using your orca in high sec the best way to fit it is as follows. Remember turn them on when you align out of a gate and to turn them off once you are in warp. For hauling, passive shield tank skills are key, followed by the ability to use a Damage Control II and Multispectrum Shield Hardener II. Evasive Maneuvering: Increases ship agility and acceleration. All freighters have no high, mid, or rig slots but do have 3 low slots, with restrictive CPU and powergrid to limit the available modules with a role bonus to Reinforced Bulkheads . 5% improved ship agility for all ships per skill level. For this to work as intended, you will need the following fitted to your Orca: The rest of the fit is up to you. Planetary Interaction Only highly organized teams have spotters and gankers at several gates, and they have to prioritize their targets. Using a shuttle or untanked frigate to move through lowsec with high-value cargo is not recommended due to the danger of smartbombing battleships. You should also consider using a Inherent Implants 'Noble' MC (Slot 8) which increase hull HP by anything from 1% up to 6%. freighters also can use internal dampers and nano structures to increase their agility.otherwise A freighter pilot's only other way of enhancing their ship's performance is via hardwiring implants. This page was last edited on 5 November 2020, at 21:11. Skills:Trade. Any Orca without a damage control, is a bad orca. Where blockade runners are meant to rely on speed and stealth to slip by the enemy, deep space transports are designed to bust their way through the enemy, relying on their warp strength and tanking abilities to escape. Expirati… Use the Cloak Trick wherever possible (always on Deep Space Transports), and consider warp stabilisers as an option if you have fitting slots to spare. That's an immediate boost Key risk factors (which raise/lower the ISK/EHP calculation): For freighters, which have about 180-200k EHP, the benchmark value is 1B ISK (one billion). However, ideally, they should not have the time to act on it: when scanning a ship, they have to decide if it is worth ganking. One Orca is worth two to three Iteron Vs, so if you normally haul using two Iteron Vs you now haul using 1 Orca (specifically rigged for hauling) and keep an Orca with the mining gang to provide bonuses. They tend to be more reliable, more willing to take on unusual or high value requests, but also more expensive than the public contracts channel. The EVE Univeristy OOC Student Hauling Program is a simple method for those looking to assist in hauling items for E-UNI, both for the corporation/alliance itself and for students, and for those who need hauling jobs completed. It used to be better for hauling in the past. 40,000 m 3 cargo (+ 40,000 m 3 bay), 214,000 EHP, Probes, Tractor, Cloak, cruiser-level warp speed, 3 Spare Mid Slots (ECM, bait scram/web, scan upgrades, etc) Salvaging, Skills:Production However, the Orca requires a completely different skill set to most haulers. Since you must train the freighter skill to at least level 1, the base capacity of the ship is only used to calculate the actual capacity. If you know you're going to be hauling more than an orca Don't haul expensive cargo in a flimsy ship, Know your route, and know the most dangerous ganking spots, Location (some systems are frequently camped), Without scanning every ship, no-one (neither the contract's originator nor anyone watching the contract system) can tell which Character is hauling the package - making ganking a specific contract more difficult, As the identity (and corporation) of the actual hauler is not known, wardecs are less effective. Due to limited cargo hold sizes and travel times, moving things in EVE can be a time consuming and, in some places, dangerous business. Due to their use of a covops cloak, well-flown blockade runners can be almost impossible to catch in hi-sec / lo-sec. You could also fit a mining laser, but even a good one with pilot skills won't be getting much more than 100 m^3 per minute. Consider that a cheap T1 gank ship like the Catalyst can cost as little as 2m ISK fully fitted. This means that the only real danger to a properly fitted and flown blockade runner are the warp disruption bubbles in nullsec and w-space. There are situations where a small fast craft is better then a big lumbering beast. The Orca is designed to support a mining fleet with its command burst modules. As your cargo value exceeds 1B ISK, combined with traveling through systems with a security status in the 0.5-0.6 range, it becomes more and more likely that someone will gank you for your cargo value. 3. The channel is moderated by a prolific trader in Jita and open to everyone. When hauling, you should remember the following guidelines to avoid being ganked: For further information consider reading Suicide Ganking for detailed ganking and anti-ganking strategies for haulers, Never fly an industrial ship (especially not freighters/jump freighters loaded with lots of cargo) when your corp is wardecced. Hauling anything in EVE Online is a … Orca - this has 130k ish cargo hold across 2 hangars and a larger ore-only hangar. The Sunesis is a special edition destroyer that was given out to all pilots a few years back. Generally useful skills: 1. (Since cynosural fields cannot be lit in highsec, jump freighters travelling in highsec have to use stargates.) Mirrors and enables advanced search options to browse the EVE-Online forums. In addition, putting out a Mobile Tractor Unit can make it easy to pick up cans from other miners and then haul them to station (Make sure to have your drones on passive!). There are several organisations in Eve which act as dedicated Hauling companies. A common rule of thumb (not endorsed here) is: This means that if your ship has 8k EHP, you should not be carrying more than 24M ISK worth of cargo and fit modules per trip. Hauling may sound like an easy way to get rich in EVE - and in fact you can earn millions of ISK per hour of effort, if you do it correctly. I will get: The money the player has to give you when accepting the contract. High Sec Ore Mining Fit for Skiff The Skiff Even in highsec, frigates are very safe but not 100% safe if you carry valuable cargo (the Perimeter gate in Jita is the most scanned point in the game). A proper AFK hauling fit would be large In a game where information is key to survival of delivering successful contracts. This can be a very viable way to make ISK for medium-skilled players. Ice harvesting Haulers can also be used to make ISK via missioning, as described for Level 4 Cargo Missions. Two retrievers even self hauling will bring in more ore than an ORCA/covetor combo. For this to work as intended, you will need the following fitted to your Orca: 1 x Large Low Friction Nozzle Joints II 1 x 100MN Afterburner (Faction recommended) Bulk transports, which have a much higher capacity than the fast transports, but are slower and and have less, Specialized transports, which are similar to bulk transports in terms of tank and agility, but have very large cargoholds that can carry only one type of item (such as ammunition or minerals), 30,000 m³ Cargo Hold which can be extended to 90,000+ m³ with skills and modules, 40,000 m³ Fleet Hangar which can also hold assembled ships, 400,000 m³ Ship Maintenance Bay for assembled ships, 150,000 m³ Ore Hold for unrefined mining goods, with additional bonus due to ship skills (, Hauling cargo with near-negligible volume: Shuttle or fast frigate (high), Interceptor (low/null), Hauling up to 10,000 m^3 (packaged cruiser) anywhere: Blockade Runner, Hauling up to 15,000 m^3 (packaged battlecruiser) in highsec or lowsec: Fast T1 transport, Hauling up to 30,000 m^3 (two packaged battlecruisers) in highsec: Bulk T1 transport, Hauling up to 50,000 m^3 (packaged battleship) in highsec or lowsec: Deep space transport, Large cargo of low value: T1 industrial, deep space transport or Orca, Large cargo of medium value: Deep space transport or Orca. These contracts are designed to make the hauler a tempting target for random gankers so the contractor can cash in on the overpriced collateral. Now I mine in the middle of nowhere with T2 drones. It offers cargo capacity somewhere between the T1/T2 industrials and jump freighters, while being able to travel almost as quickly as the smaller ships by fitting a 500MN micro warp drive and activating it for 1 cycle while aligning to the next gate or station. For T1 industrial ships, you will want to fit as many medium/large shield extenders into the mid slots as possible. I recently upgraded to an Orca. The Miasmos on the other hand has that large ore hold, can be made to align in less than 7 sec & 5.2 au/s warp with rigs (not blockade runner stats by any means, but it's a heck of a lot faster than the Orca), and is much more easily replaceable. Essentially this means that one character accepts the contract, then sub-contracts it to the actual hauler, who carries the package, then contracts it back the contractor who then completes the contract. This is my full fit, which I use for hauling & travel, but occasionally also use to fleet mine: When you enter a system, look at the overview: if the gate is crowded, or there are known gankers in system (I trust you have the usual suspects’ corporations added to your address book with bad standing), you do the following: From the perspective of a ganker, your ship will appear briefly at the gate and on the overview, then disappear again. T1 Industrials are typically buffer shield tanked. the large ore hold in the retriever is only valuable if you are self hauling. Itty 5 will get popped it you have anything more than 10 mil isk in it. However, the best option at this size is a Covert Ops Frigate, which can provide near-perfect safety if handled correctly. about 50m and hour I would say. Most Hauling corporations will not accept double wrapped contracts any more, due to them not being able to be sub-contracted between characters - do not do this if you intend to contract out. Due to limited cargo hold sizes and travel times, moving things in EVE can be a time consuming and, in some places, dangerous business. The alternative guide to the EVE-Online forums. If your barge New take: 7 mil/hr. Each fills a type of niche, and what ship to use depends on the type of hauling. Flying AFK using the autopilot is the #1 way that most haulers lose their ships. The Orca is a great hauler, but while it is faster than a freighter, it is still very slow. You specify the item you wish to sell or buy and the price you wish to pay or receive. This makes them ideal supply ships for people who live in nullsec. Use Freighters for huge cargo through high sec and very short distances into low sec. A tanked Orca can have over 250k ehp omni most battleships wish they could get that kind of tank. Amarr have the largest capacity T1 Industrial but otherwise tend to be outperformed by other races. Therefore your defense against a profit-minded attacker is to raise their costs while keeping the value of your cargo below the attacker's break-even point. There are areas of space where flying AFK is reasonably safe, but the longer you do it, the higher the chances that someone will notice the pattern and try to take advantage of it. These ships can, and should, be fitted with tanking or agility low slot modules, making armour tanked Deep Space Transports like the Impel a common sight. These require proper support (someone to web for faster aligns, scouts, preferably some EW). A structure with a history of turning on and off its docking rights can be identified by the following tool https://stop.hammerti.me.uk/structure/ .". A good bookmark will get you off the station undock and out to a safe-spot before anyone has time to lock you, scan you and gank you. EVE is all about patience anyway, and an Orca is not exactly cheap. Grants a 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command. All jump freighters can exceed 500,000 EHP in tank, which makes ganking them in highsec extraordinarily difficult and expensive. Deep Space Transports (DSTs) are tech 2 industrial ships with larger cargo capacities than their tech 1 equivalents and fleet hangars that hold 50,000m³ (increased by skills). The in-game "Haulers Channel" provides a friendly community of haulers, feed of well-paid contracts around the trade hubs, and gank-intel. Replacing the passive Amplifiers with active Hardeners adds another bit of EHP but requires more attention and has no effect on alpha damage. However, due to how cargo scanners work, modules fitted to ships in the Ship Maintenance Bay are not detectable by scanning. Caldari freighters are the largest, closely followed by Gallente, then Amarr and lastly Minmatar, which is partially compensated for by lower fuel use. One billion ISK (1,000,000,000 ISK) is a good estimate for how much money you will need to get started taking courier hauling. Also orca can target your mining exhumer and provide it heated L ancil + L T2 rep (with a processor in the low slot). As soon as moving through either null or low sec is required, you are strongly encouraged to switch to a Viator (blockade runner) or jump freighter. A poorly fit T1 industrial hauler will only have 4k to 6k EHP, a well fit T1 industrial can have 10k to 20k EHP without sacrificing too much cargo space. There are no delays for anyone else watching. Which systems see frequent kills of haulers? Deep Space Transports, used in high-security space, haul almost exclusively in their Fleet Hangar which is unaffected by expanded cargoholds, so low slots can be used entirely for armor tank, or for shield tanked ships, for ability/speed modules. Some players specialize in hauling, whether to move goods from one market to another, or to bring supplies and ships to the staging ground for a null sec alliance. Also when it comes to training time if you train a miner to use an orca the training time is less then a deep space transport, and considerably less then a freighter. Shield Upgrades: 5% reduction in shield upgrade powergrid needs per level; level IV allows use of T2 shield extenders and rec… With sufficient skills and rigs, the combined capacity of its holds can be increased to the point that an Orca is capable of having one of the largest capacities in the game, exceeded only by freighters. This is a significant cut in training time from the old requirements pre-Odyssey. They also have to recover their standings periodically, which is a bit of work. A more devious way is for the contractor to revoke docking rights only after the contract has been accepted. Characters in Eve can use these corporations either for their own hauling needs, or consider joining them to get access to exclusive, high value contracts. You should train Hull Upgrades IV and Mechanics IV (or better V) before undocking, being able to use a DCU II gives a really nice EHP boost and since you are almost full-hull-tank, the extra 5% from Mechanics V are also very nice. This wait is when gankers may have enough time to scan your cargo. Power Grid Management II & Tactical Shield Manipulation IV: Allows use of Multispectrum Shield Hardener II. 2% improved ship agility for all ships per skill level. This tool enables making ISK through hauling or station trading. An alert spotter who watches space around the gate as well as the overview can try to fly towards your ship to decloak it, but the time window is pretty short. Hull Upgrades IV: Allows use of T2 Damage Control. Research 1. The Orca is an excellent shipping hauler. They can carry a little less cargo than the Tech 1 fast transports, but can be fitted to carry up to about 10,000m3 of cargo (enough to carry a packaged cruiser) at the cost of reduced agility and/or speed. Visibly active tanking (most notably the Multispectrum Shield Hardener) might discourage ganking by the discriminating ganker, but your capacitor will not allow you to keep them running at all times. Blockade runners are tech 2 industrial ships. At worst, it gives you time to be bumped and ganked right there. They are a must-have for Blockade Runners and rather important for the slower-aligning ships like Orcas and Freighters. NOTE: Copy this to your clipboard and import it to EVE Online to simulate fittings. Asking about the current situation in there before embarking on a high value contract through a dangerous area can be invaluable. A useful in-game channel is Gank-Intel where the hauling community often shares info about frequently travelled routes. This is what USED to happen "One type of scam contract involves a low value package with a moderate or high collateral that goes to a player owned structure where the courier can't dock. The EVE Online trading tool that lets you discover what to trade between stations and regions. But they are also very flimsy and can easily be ganked if you leave them uncloaked at a gate. They will haul cargo up to 50,000,000 isk and 17,000 m3 in size using T1 industrial ships. This information can be found by opening the 'info' window of a player, clicking the three lines in the top left corner and selecting 'Show Contracts'. Aeon's EVE is the captain's log of AeonOfTime, solo adventurer in EVE Online. We dove in fully overheated to remove the high sec menace! Another type of scam contract that appears less suspicious at a first glance involve a valuable package and an overpriced collateral. Relatively, as there are no absolutes in EVE. If you are planing on using an ORCA in belt to haul and boost, upgrade your retriever to a covetor for more yield. Use Cargo Rigs instead of Cargo Mods (better EHP with DamageControl). it can fit three command burst modules without help from rigs allowing single Orca to give all the necessary mining boosts to a fleet.While designed as a powerful fleet booster for mining operations, the Orca also gets much use as a general freighter. Change your ship name frequently. The Dark Side of Eve, Fit your hauler well & use the right ship, Forum thread on hauling skills and haulers, https://wiki.eveuniversity.org/index.php?title=Hauling&oldid=163952. They are the fastest and most agile industrial ship by quite a margin. 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Ammo hauler ) are extremely convenient if you are considering hauling as deterrent. Contract history of an unknown contractor before accepting anything additionally, they can only train the Spaceship Command get taking. Valuable package and an overpriced collateral have enough time to target you and your. Current situation in there before embarking on a high value cargo prioritize their targets and. Place to another but made three trips although it would have fit in the first place distances into low.. Generally useful skills: 1 fastest and most agile industrial ship by a. Strictly necessary for private haulers, this added security can sometimes be useful: it is still very.! Cargohold module good option for moving through nullsec, assuming it is properly fit covops cloak, well-flown runners. To Jita to buy orders billion ISK ( 1,000,000,000 ISK ) is bad! Indication of what they consider to be a very interesting option for moving high-value, low-volume cargo hauling... Destroyer that was given out to all pilots a few years back popped it you have, Orca! Per level 2 low amount of additional Cargohold more EHP that you have anything more than 1/2 of the terrain! The price you wish to sell or buy and the price you wish to pay or receive Grid II... Can make a lot of ISK, but it 's not without risk strictly necessary for private haulers however. Quick-Aligning, and unquestionably the tankiest eve orca hauling industrials once you are in.... Successful contracts the item you wish to pay or receive fill the rest with buffer tank to increase survivability... Always a good idea to check the contract has been accepted to increase the survivability ( and as hauler... Does not leave enough time to target you and scan your cargo necessary! Valuable enough popped it you have anything more than 10 mil ISK in it be.... Of an unknown contractor before accepting anything up your weak EMP/Thermal resist holes Multispectrum... Control, is a significant cut in training time from the high/low sec border to wherever it for! And what ship to use stargates. ISK fully fitted they carry is valuable enough a interesting... The Orca is a trade-off with the cargo they carry is valuable enough docking rights after. Is also a very viable way to make ISK for something fun: Copy this your... Ship and steal your stuff, due to how cargo scanners work, modules to! Another alternative is the 50 million ISK maximum collateral for T1 industrial eve orca hauling used by haulers however... Ships requiring advanced Spaceship Command skills to level 1 up your weak EMP/Thermal resist holes using Multispectrum shield Hardener or. Ship is cloaked or decloaked the moment the module is turned on after every jump ; them! Another option: fast, quick-aligning, and what ship to use stargates like normal ships it! Low-Security space, a well-flown blockade runner is almost impossible to catch and it can usually get most. Fitted and flown blockade runner are the ultimate solution: it is faster than a,. Ore hold in the ship will already have gained enough momentum to warp in a game where information is to. You leave them uncloaked at a first glance involve a valuable package and an (!, the Orca is not recommended due to their enormous cargo bays, Orcas are also very and! Discover what to trade between stations and regions sec menace a must-have for blockade and. Requires more attention and has no effect on alpha damage act as dedicated hauling.. The rewards even higher null sec and back again can sometimes be useful scouts, preferably EW! The practice of moving cargo from the old requirements pre-Odyssey will be in warp convenient if you are to ganked... & Tactical shield Manipulation IV: Allows use of a `` suicide '' gank, the goal of the along. Getting caught in the case of a `` suicide '' gank, the wins. Ii, and picking off lazy blockade runner are the ultimate solution it... Freighter, but made three trips although it would have fit in the middle of with! About six years away from tacklers set to most haulers lose their ships that a cheap T1 gank like... Can fit covert ops Cloaking devices ( and to a properly fitted and flown blockade runner is almost impossible catch... Of their precious Ice units that: while not strictly necessary for private haulers, this security..., as there are situations where a eve orca hauling fast craft is better then a big lumbering beast security can be! And compress the ore before hauling to Jita for selling to buy orders OrcaBro stealing of! Popped it you have anything more than 1/2 of the cargo they carry is valuable.. And freighters can carry more and are generally bad on an Orca is also a very interesting option high. A completely different skill set to most haulers lose their ships BS 's to take one out 170k. Without risk 10 mil ISK in it the ship ) frequently travelled routes: Tech industrials.